Team Builder
Choose a song to browse reference teams or compare your own cards and upgrades.
Every great show starts with preparation.
Preparing your tool…
Choose a song, then cards and comparison settings.
Choose song and difficulty
No song selected. Choose a difficulty to begin.
Select a difficulty beside a song to choose its chart.
No matching charts. Broaden the level range or reset the filters.
Which cards should be used?
Browse reference teams, select cards, use your collection, or compare upgrade plans.
These upgrades apply only to this plan. Your collection stays unchanged. The card limit does not check materials; account bonuses stay as configured.
Choose cards to upgrade and set individual targets
Add trial cards to your recorded and selected cards. Trial cards use maximum upgrades and are not marked as owned.
What about missing card levels?
Edit the five members and memory cards
Edit this slot’s levels, breakthroughs, and awakening
Change member or memory cards
选择当前槽位卡牌
No matching cards. Reset the filters or disable the Owned restriction.
Account bonuses: instruments, character ranks, and TGW
T.G.W CARD 按正式包中的基点倍率逐槽位计算并逐维取整。
乐器 / 乐队道具等级(0 表示未启用)
全角色评级(影响全角色评级加成)
Ordinary or Gekisou live?
Choose a mode and compare reference performance, ideal play, or practice conditions.
Adjust performance or import a replay
These are simulation settings, not an assessment of your skill. Teams are compared using the same raw inputs.
The specified section uses twice the timing spread. Leave it blank to use the same conditions throughout.
A replay overrides the performance settings above. Judgement totals alone cannot reproduce timing-window skill effects.
Without opponent data, scores use specified ranks (initially first in all three sections). This does not predict a real first-place finish. Adjust below.
调整激奏条件 Ranks, opponents, and samples
Performance uses the settings above. Without opponents, ranks are fixed; the value of extra mission counts depends on opponents. LUCK is sampled.
按对手段落表现计算名次
不启用对手时使用上方指定名次。启用后,按任务累计、段落音符分、Perfect 数依次比较,完全相同则并列。请填写同一首歌的三段数据;音符分不含名次奖励,Perfect 数包含 JUST。
建议用平均分Search ,再增加批数或更换种子复算接近的候选。样本最高分不等于理论最高分。
Recommendations keep meaningfully different teams. Identical teams across goals are combined.
Filter bands or attributes and adjust the goal (optional)
Limit band and attribute (optional)0组合条件,快速找到想要的内容
These are search settings, not game limits. Narrow down the cards you are willing to upgrade if there are too many combinations.
Keep cards or pairs from the current team
Edit the team below, then choose which cards to keep or exclude.
More card constraints (JSON)
JSON 可设置 bandId、attribute、supportAttribute、leaderId、requiredMemberIds、requiredSupportIds、excludedMemberIds、excludedSupportIds、lockedPairs。卡片 ID 支持数字。固定配对示例:{"lockedPairs":[{"memberCardId":1,"supportCardId":1}]}。
Compare scores and card pairings before applying a team. Open score details to check the calculation. These estimates have not been fully verified in the current game client.
Recommended teams
You can stop the calculation. Recalculate after changing cards or settings.
Choose a song to start building a team.
No collection yet? Browse reference teams. Results show the cards and upgrade assumptions used.
Search details and calculation settings
待排查分支是尚未排除的组合分组,Search 过程中还会继续拆分,不代表剩余队伍数量或完成百分比。
Team-building guide and calculation notes
计算规则与默认养成
选择 5 member cards与 5 snaps,设置成长、角色评级、乐器和 T.G.W CARD,按正式包规则逐槽位计算综合能力。
- 规则版本
- ournotes-scoring-model-v1
- 编成位置
- 5 组
- 核验方式
- 代码与 Master
第三槽为队长。未填写时按未突破、未觉醒的当前等级上限计算;角色评级与 T.G.W 默认为 1,乐器与回忆默认为 0。不含活动能力加成。
Which team fits this song?
Compare saved teams or see how changing one card affects the score.
Plan a few teams for a song pool
All songs use the selected difficulty and equal comparison weights. These weights are not in-game selection probabilities.
Performance, ranks, and upgrade settings
Use each team’s saved upgrades by default. Upgrade plans keep their targets and are checked against collection updates. The maximum-level option applies only to legacy presets without a plan.
All teams use the same reference inputs. FC does not determine a fixed JUST rate. The offset shifts inputs earlier or later.
All teams use the same assumed ranks. Extra mission counts may help win ranks, but that benefit is not fully included here. Check the section counts too.
Saved teams
Generated candidates are for this comparison. Choose “Save team” to keep them in your team library.
Start comparison
Want to compare a single-card change?
- Save the original team in the panel as your comparison baseline.
- Edit the current team in the panel, replace a member or memory, and apply it to this page.
- Select the original team below to compare it with the current team. You do not need to save the current team first.
Positive values mean an increase after replacement; negative values mean a decrease. Gekisou also shows the change in each section.
Red
Golden Yellow
Jade
Azure
Purple